发布时间:2023-02-26 11:30
本文实例为大家分享了java实现简单中国象棋的具体代码,供大家参考,具体内容如下
可以实现简单的人机对战功能,棋子移动会插入关键帧,可以悔棋等功能
运行效果
代码
import java.awt.Canvas; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.image.BufferedImage; import java.util.Random; import java.util.Stack; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JOptionPane; public class Chinesechese extends Canvas implements MouseListener { class Record{ int fromx,fromy,tox,toy,fromindex,toindex; Record(int fromx,int fromy,int tox,int toy,int fromindex,int toindex){ this.fromx=fromx; this.fromy=fromy; this.tox=tox; this.toy=toy; this.fromindex=fromindex; this.toindex=toindex; } } int take_x=-1,take_y=-1,player=0; boolean isRuning=true; int table[][]=new int[10][11]; String name[]= {\"\",\"将\",\"仕\",\"像\",\"傌\",\"俥\",\"炮\",\"卒\",\"帅\",\"士\",\"相\",\"马\",\"车\",\"炮\",\"兵\"}; int value[]= {0,1000,30,30,50,200,100,30,-1000,-30,-30,-50,-200,-100,-30}; int init_table[]= {0,5,4,3,2,1,2,3,4,5}; Random radom=new Random(); BufferedImage map = new BufferedImage(500, 600, BufferedImage.TYPE_INT_RGB); BufferedImage offScreenImage = new BufferedImage(500, 600, BufferedImage.TYPE_INT_RGB); BufferedImage runImage = new BufferedImage(500, 600, BufferedImage.TYPE_INT_RGB); Stackrecordstk=new Stack (); Chinesechese(){ this.addMouseListener(this); this.setBounds(150, 0,500, 600); this.setBackground(Color.BLACK); Graphics g=map.getGraphics(); g.setColor(Color.WHITE); g.fillRect(0, 0, 500, 570); g.setColor(Color.black); g.setFont(new Font(\"Dialog\",0,35)); g.drawString(\" 楚河 汉界\", 130, 285); for(int i=0;i<9;i++) { g.drawLine(i*50+50,30+10, i*50+50, 230+10); g.drawLine(i*50+50,300+10, i*50+50,500+10); } for(int i=0;i<5;i++)g.drawLine(50, 30+i*50+10, 450, 30+i*50+10); for(int i=0;i<5;i++)g.drawLine(50, 300+i*50+10, 450, 300+i*50+10); g.drawLine(50, 230, 50, 330); g.drawLine(450, 230, 450, 330); g.drawLine(200, 30+10, 300, 130+10); g.drawLine(200, 130+10, 300, 30+10); g.drawLine(200, 400+10, 300, 500+10); g.drawLine(200, 500+10, 300, 400+10); for(int i=0;i<10;i++)table[i][1]=init_table[i]; for(int i=0;i<10;i++)table[i][10]=init_table[i]+7; for(int i=1;i<10;i+=2)table[i][4]=7; for(int i=1;i<10;i+=2)table[i][7]=14; table[2][3]=table[8][3]=6; table[2][8]=table[8][8]=13; paintTable(); } public void paint(Graphics g) { g.drawImage(offScreenImage, 0, 0, 500, 600, this); } void paintTable() { Graphics g=offScreenImage.getGraphics(); g.drawImage(map, 0, 0, 500, 600, this); for(int h=1;h<=10;h++) for(int w=1;w<10;w++) { if(table[w][h]==0)continue; if(h<=5) { g.setColor(Color.white); g.fillArc(w*50-25, h*50-35, 50, 50, 0, 360); if(table[w][h]<=7)g.setColor(Color.green); else g.setColor(Color.red); g.drawArc(w*50-25, h*50-35,50, 50, 0, 360); g.drawArc(w*50-25+5, h*50-35+5,40, 40, 0, 360); g.setFont(new Font(\"Dialog\",0,35)); g.drawString(name[table[w][h]], w*50-18, h*50+2); }else { g.setColor(Color.white); g.fillArc(w*50-25, h*50-15, 50, 50, 0, 360); if(table[w][h]<=7)g.setColor(Color.green); else g.setColor(Color.red); g.drawArc(w*50-25, h*50-15,50, 50, 0, 360); g.drawArc(w*50-20, h*50-10,40, 40, 0, 360); g.setFont(new Font(\"Dialog\",0,35)); g.drawString(name[table[w][h]], w*50-18, h*50+22); } } } void run(int startx,int starty,int endx,int endy,int index) { int k=Math.abs(endx-startx)*5+Math.abs(endy-starty)*5; startx=startx*50-25; if(starty<=5)starty=starty*50-35; else starty=starty*50-15; endx=endx*50-25; if(endy<=5)endy=endy*50-35; else endy=endy*50-15; Graphics tg=runImage.getGraphics(); Graphics g=this.getGraphics(); paintTable(); for(int i=1;i<=k;i++) { try { Thread.sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } int x=(-startx+endx)/k*i+startx; int y=(-starty+endy)/k*i+starty; tg.drawImage(offScreenImage, 0, 0, 500, 600, this); tg.setColor(Color.white); tg.fillArc(x, y, 50, 50, 0, 360); if(index<=7)tg.setColor(Color.green); else tg.setColor(Color.red); tg.drawArc(x, y,50, 50, 0, 360); tg.drawArc(x+5, y+5,40, 40, 0, 360); tg.setFont(new Font(\"Dialog\",0,35)); tg.drawString(name[index], x+7, y+37); g.drawImage(runImage, 0, 0, 500, 600, this); } int x=endx; int y=endy; tg.drawImage(offScreenImage, 0, 0, 500, 600, this); tg.setColor(Color.white); tg.fillArc(x, y, 50, 50, 0, 360); if(index<=7)tg.setColor(Color.green); else tg.setColor(Color.red); tg.drawArc(x, y,50, 50, 0, 360); tg.drawArc(x+5, y+5,40, 40, 0, 360); tg.setFont(new Font(\"Dialog\",0,35)); tg.drawString(name[index], x+7, y+37); g.drawImage(runImage, 0, 0, 500, 600, this); } int getnum(int sx,int sy,int ex,int ey) { int cnt=0,t; cnt-=(table[sx][sy]==0)?0:1; cnt-=(table[ex][ey]==0)?0:1; if(sx>ex) {t=sx;sx=ex;ex=t;} if(sy>ey) {t=sy;sy=ey;ey=t;} for(int i=sx;i<=ex;i++) for(int j=sy;j<=ey;j++) cnt+=(table[i][j]==0)?0:1; return cnt; } boolean canmove(int sx,int sy,int ex,int ey) { if(sx==ex&&sy==ey||table[sx][sy]==0||table[ex][ey]!=0&&table[ex][ey]/8==table[sx][sy]/8)return false; if(table[sx][sy]%7==1&&table[ex][ey]%7==1&&Math.abs(ex-sx)==0&&getnum(ex,ey,sx,sy)==0)return true; switch(table[sx][sy]) { case 1:return ex>3&&ex<7&&ey<4&&Math.abs(ex-sx)+Math.abs(ey-sy)==1; case 2:return ex>3&&ex<7&&ey<4&&Math.abs(ex-sx)==1&&Math.abs(ey-sy)==1; case 3:return ey<6&&Math.abs(ex-sx)==2&&Math.abs(ey-sy)==2&&table[(ex+sx)/2][(sy+ey)/2]==0; case 4:return Math.abs(ex-sx)==2&&Math.abs(ey-sy)==1&&table[(ex+sx)/2][sy]==0|| Math.abs(ex-sx)==1&&Math.abs(ey-sy)==2&&table[sx][(ey+sy)/2]==0; case 5:return (Math.abs(ex-sx)==0||Math.abs(ey-sy)==0)&&getnum(ex,ey,sx,sy)==0; case 6:return (Math.abs(ex-sx)==0||Math.abs(ey-sy)==0)&& (table[ex][ey]!=0&&getnum(ex,ey,sx,sy)==1||table[ex][ey]==0&&getnum(ex,ey,sx,sy)==0); case 7:return ey<6&&Math.abs(ex-sx)==0&&ey-sy==1||ey>=6&&Math.abs(ex-sx)+Math.abs(ey-sy)==1&&ey>=sy; } switch(table[sx][sy]-7) { case 1:return ex>3&&ex<7&&ey>7&&Math.abs(ex-sx)+Math.abs(ey-sy)==1; case 2:return ex>3&&ex<7&&ey>7&&Math.abs(ex-sx)==1&&Math.abs(ey-sy)==1; case 3:return ey>5&&Math.abs(ex-sx)==2&&Math.abs(ey-sy)==2&&table[(ex+sx)/2][(sy+ey)/2]==0; case 4:return Math.abs(ex-sx)==2&&Math.abs(ey-sy)==1&&table[(ex+sx)/2][sy]==0|| Math.abs(ex-sx)==1&&Math.abs(ey-sy)==2&&table[sx][(ey+sy)/2]==0; case 5:return (Math.abs(ex-sx)==0||Math.abs(ey-sy)==0)&&getnum(ex,ey,sx,sy)==0; case 6:return (Math.abs(ex-sx)==0||Math.abs(ey-sy)==0)&& (table[ex][ey]!=0&&getnum(ex,ey,sx,sy)==1||table[ex][ey]==0&&getnum(ex,ey,sx,sy)==0); case 7:return ey>5&&Math.abs(ex-sx)==0&&ey-sy==-1||ey<6&&Math.abs(ex-sx)+Math.abs(ey-sy)==1&&ey<=sy; } return false; } int AImovefour() { int re=0; for(int w=1;w<10;w++) for(int h=1;h<11;h++) if(table[w][h]>7) { for(int x=1;x<10;x++) for(int y=1;y<11;y++) if(canmove(w,h,x,y)) { int t=table[x][y]; if(table[x][y]==1)return -3000; int score=-value[t]; if(score 0&&table[w][h]<8) { for(int x=1;x<10;x++) for(int y=1;y<11;y++) if(canmove(w,h,x,y)) { if(table[x][y]==8)return 3000; int t=table[x][y]; table[x][y]=table[w][h]; table[w][h]=0; int score=-value[t]+AImovefour(); if(score>re&&score+value[t]!=-3000) re=score; table[w][h]=table[x][y]; table[x][y]=t; } } return re; } int AImovetwo() { int re=3000; for(int w=1;w<10;w++) for(int h=1;h<11;h++) if(table[w][h]>7) { for(int x=1;x<10;x++) for(int y=1;y<11;y++) if(canmove(w,h,x,y)) { if(table[x][y]==1)return -3000; int t=table[x][y]; table[x][y]=table[w][h]; table[w][h]=0; int score=-value[t]+AImovethree(); if(score 0&&table[w][h]<8) { for(int x=1;x<10;x++) { for(int y=1;y<11;y++) if(canmove(w,h,x,y)) { int movenum=0; for(int i=1;i<10;i++) for(int j=1;j<11;j++) if(canmove(w,h,i,j)) movenum-=value[table[i][j]]/10+1; int t=table[x][y]; table[x][y]=table[w][h]; table[w][h]=0; int score=-value[t]+AImovetwo(); table[w][h]=table[x][y]; table[x][y]=t; for(int i=1;i<10;i++) for(int j=1;j<11;j++) if(canmove(x,y,i,j)) movenum+=value[table[i][j]]/10+1; if(score+movenum>=maxval&&score+value[t]!=-3000) { if(score+movenum>maxval||radom.nextBoolean()) { maxval=score+movenum; take_x=w; take_y=h; q_x=x; q_y=y; } } if(t==8) { maxval=3000; flag=1; take_x=w; take_y=h; q_x=x; q_y=y; break; } } if(flag==1)break; } if(flag==1)break; } if(flag==1)break; } if(maxval<=-3000) { JOptionPane.showMessageDialog(null,\"你赢了\"); isRuning=false; }else { if(maxval>=3000) { JOptionPane.showMessageDialog(null,\"你输了\"); isRuning=false; } int index=table[take_x][take_y]; table[take_x][take_y]=0; recordstk.push(new Record(take_x,take_y,q_x,q_y,index,table[q_x][q_y])); run(take_x,take_y,q_x,q_y,index); table[q_x][q_y]=index; paintTable(); } } public static void main(String[] args) { JFrame gameFrame=new JFrame(\"中国象棋\"); JButton regame=new JButton(\"重新开始\"); JButton retake=new JButton(\"悔棋\"); JButton complay=new JButton(\"电脑出手\"); Chinesechese chinesechese=new Chinesechese(); retake.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if(chinesechese.recordstk.empty())JOptionPane.showMessageDialog(null,\"无法再次悔棋\"); else { for(int i=0;i<2;i++) { Chinesechese.Record record=chinesechese.recordstk.pop(); chinesechese.table[record.tox][record.toy]=record.toindex; chinesechese.paintTable(); chinesechese.run(record.tox, record.toy, record.fromx,record.fromy,record.fromindex); chinesechese.table[record.fromx][record.fromy]=record.fromindex; chinesechese.take_x=chinesechese.take_y=-1; chinesechese.paintTable(); chinesechese.repaint(); } } } }); regame.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { while(chinesechese.recordstk.empty()==false) { Chinesechese.Record record=chinesechese.recordstk.pop(); chinesechese.table[record.tox][record.toy]=record.toindex; chinesechese.paintTable(); chinesechese.run(record.tox, record.toy, record.fromx,record.fromy,record.fromindex); chinesechese.table[record.fromx][record.fromy]=record.fromindex; chinesechese.take_x=chinesechese.take_y=-1; chinesechese.paintTable(); chinesechese.repaint(); } chinesechese.isRuning=true; } }); complay.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { chinesechese.AImove(); } }); regame.setBounds(670, 450, 100, 50); retake.setBounds(670, 350, 100, 50); complay.setBounds(670,250, 100, 50); gameFrame.setBounds(100, 100, 800, 600); gameFrame.setLayout(null); gameFrame.add(chinesechese); gameFrame.add(regame); gameFrame.add(retake); gameFrame.add(complay); gameFrame.setVisible(true); gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } public void mouseClicked(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent e) { int x=e.getX(); int y=e.getY(); int q_x=-1,q_y=-1; if(y<=265) { q_y=(y+35)/50; q_x=(x+25)/50; } if(y>=285) { q_y=(y+15)/50; q_x=(x+25)/50; } if(q_x>9||q_y>10||q_x<1||q_y<1) { q_x=-1; q_y=-1; } if(q_x!=-1&&q_y!=-1&&isRuning) { if(take_x!=-1) { if(table[take_x][take_y]>0&&canmove(take_x,take_y,q_x,q_y)) { int index=table[take_x][take_y]; table[take_x][take_y]=0; recordstk.push(new Record(take_x,take_y,q_x,q_y,index,table[q_x][q_y])); run(take_x,take_y,q_x,q_y,index); take_x=-1;take_y=-1; table[q_x][q_y]=index; Graphics g=this.getGraphics(); g.fillRect(100, 220, 300, 100); g.setColor(Color.green); g.setFont(new Font(\"Dialog\",0,35)); g.drawString(\" 等待绿方下棋 \", 130, 285); paintTable(); AImove(); } else { take_x=-1;take_y=-1; paintTable(); repaint(); } } else if(table[q_x][q_y]!=0&&take_x==-1) { take_x=q_x; take_y=q_y; Graphics g=offScreenImage.getGraphics(); g.setColor(Color.BLACK); if(take_y<=5)g.drawRect(take_x*50-25, take_y*50-35, 50, 50); else g.drawRect(take_x*50-25, take_y*50-15, 50, 50); g.setColor(Color.gray); for(int w=1;w<10;w++) for(int h=1;h<11;h++) { if(canmove(take_x,take_y,w,h)) { if(h<=5)g.drawRect(w*50-20, h*50-30, 40, 40); else g.drawRect(w*50-20, h*50-10, 40, 40); } } repaint(); } } } public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。
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