发布时间:2023-10-29 17:30
1.1 合并数组
//es5写法,使用concat
let arr1 = [1,2];
let arr2 = [5,6];
let newArr = [20];
newArr = newArr.concat(arr1).concat(arr2);
//es6写法
let arr1 = [1,2];
let arr2 = [5,6];
let newArr = [20];
newArr = [20,...arr1,...arr2];
1.2合并对象
const baseSquirtle = {
name: 'Squirtle',
type: 'Water'
};
const squirtleDetails = {
species: 'Tiny Turtle Pokemon',
evolution: 'Wartortle'
};
const squirtle = { ...baseSquirtle, ...squirtleDetails };
console.log(squirtle);
//Result: { name: 'Squirtle', type: 'Water', species: 'Tiny Turtle Pokemon', evolution: 'Wartortle' }
2.1 为数组新增成员
const pokemon = ['小红', '小李'];
const charmander = '大大';
const pokedex = [...pokemon, charmander];
console.log(pokedex);
//Result: [ '小红', '小李', '大大' ]
2.2 为对象新增属性
const aa= { name: '小红', type: '123' };
const obj= {
...aa,
unit: '米',
id: '1'
};
console.log(obj);
//Result: { name: '小红', type: '123', unit: '米', id: '1' }
let arr1 = [0, 1, 2];
let arr2 = [3, 4, 5];
//es5写法
Array.prototype.push.apply(arr1, arr2);
//es6写法
let arr1 = [0, 1, 2];
let arr2 = [3, 4, 5];
arr1.push(...arr2);
//es5写法需要split和join的操作
//...
//es6写法
[...'hello']
// [ "h", "e", "l", "l", "o" ]
解构赋值
例1:
let obj = {name:"小明",age:18,hobby:"小红"};
let newobj = {
...obj
}
console.log(newobj)//和obj一样
例2:
let { x, y, ...z } = { x: 1, y: 2, a: 3, b: 4 };
console.log(x); // 1
console.log(y); // 2
console.log(z); // { a: 3, b: 4 }
可以对数组进行浅克
let arr = [1,2,[1,2],3];
let arr2 = [...arr];
arr2.push(1);
console.log(arr);//[1,2,[1,2],3]
console.log(arr2);//[1,2,[1,2],3,1]
进阶:
先看一个例子:
const pokemon = {
name: 'Squirtle',
type: 'Water',
abilities: ['Torrent', 'Rain Dish']
};
const squirtleClone = { ...pokemon };
pokemon.name = 'Charmander';
pokemon.abilities.push('Surf');
console.log(squirtleClone);
//Result: { name: 'Squirtle', type: 'Water', abilities: [ 'Torrent', 'Rain Dish', 'Surf' ] }
当我们修改原对象的name 属性时,我们的克隆对象的 name 属性没有受影响, 这是符合我们预期的。但是当修改原对象的abilities 属性时,我们的克隆对象也被修改了。
原因: 因为复制过来的abilities 是一个引用类型, 原数据改了, 用到他的地方也会跟着改
解决办法:const squirtleClone = { ...pokemon, abilities: [...pokemon.abilities] };
const pokemon = {
name: 'Squirtle',
type: 'Water',
abilities: ['Torrent', 'Rain Dish']
};
const squirtleClone = { ...pokemon, abilities: [...pokemon.abilities] };
pokemon.name = 'Charmander';
pokemon.abilities.push('Surf');
console.log(squirtleClone);
//Result: { name: 'Squirtle', type: 'Water', abilities: [ 'Torrent', 'Rain Dish' ] }
方式一:
const pokemon = {
name: 'Squirtle',
type: 'Water'
};
const abilities = ['Torrent', 'Rain dish'];
const fullPokemon = abilities ? { ...pokemon, abilities } : pokemon;
console.log(fullPokemon);
方式二:简化一下
const fullPokemon = abilities && { ...pokemon, abilities };
const pokemon = {
name: 'Squirtle',
type: 'Water'
};
const abilities = ['Torrent', 'Rain dish'];
const fullPokemon = {
...pokemon,
...(abilities && { abilities })
};
console.log(fullPokemon);
如果 abilities 为 true, 就相当于是
const fullPokemon = {
...pokemon,
...{ abilities }
}