发布时间:2023-10-30 08:30
中国象棋是起源于中国的一种棋,属于二人对抗性游戏的一种,在中国有着悠久的历史。由于用具简单,趣味性强,成为流行极为广泛的棋艺活动。
它是中国棋文化,也是中华民族的文化瑰宝,它源远流长,趣味浓厚,基本规则简明易懂。中国象棋在中国的群众中基础远远超过围棋,是普及最广的棋类项目,中国象棋已流传到十几个国家和地区。它使用方形格状棋盘,圆形棋子共有32个,红黑二色各有16个棋子,摆放和活动在交叉点上。双方交替行棋,先把对方的将(帅)“将死”的一方获胜。(摘取自百度百科)
那么我们今天,将用C语言来实现我们中国象棋游戏程序的开发,觉得对你有帮助的小伙伴记得先关注一波哦!
我们可以用绘图技术绘制棋盘,枚举定义各种棋子,然后结构体数组,用来保存每一个点的信息。
重点是棋盘的绘制以及判断棋子是否可移动到目标位置,移动有两种可能,一是单纯移动,二是吃子移动。主要飞将的特殊规则。废话不多说,贴源码!
#include
#include
#define INTERVAL 50 //前面的间隔
#define CHESS_GRID_SIZE 70 //格子宽度
#define ROW 10
#define COL 9
enum PIECES//枚举棋子
{
車,馬,象,士,将,砲,卒,
俥,马,相,仕,帥,炮,兵,
SPACE,BEGIN,END
};
//红黑方棋子、
int redChess[] = { 車, 馬, 象, 士, 将, 砲, 卒};
int blackChess[] = { 俥, 马, 相, 仕, 帥, 炮, 兵 };
const char*chessName[] = { \"車\", \"馬\", \"象\", \"士\", \"将\", \"砲\", \"卒\", \"俥\", \"马\", \"相\", \"仕\", \"帥\", \"炮\", \"兵\" };
struct Chess//棋子属性
{
int x;
int y;
int id;//哪个棋子
int type;//是哪一方的棋子 红,黑?
bool river;//判断小兵是否过了河
};
struct Chess map[ROW][COL];//结构体数组,用来保存每一个点的信息
POINT begin = { -1, -1 }, end = { -1, -1 };//保存前后两次点击的数组下标
int state = BEGIN;
//初始化游戏数据
void GameInit()
{
for (int i = 0; i < ROW; i++)
{
for (int k = 0; k < COL; k++)
{
int chessname = SPACE;
int mcolor = BLACK;
//黑棋
if (i <= 4)
{
mcolor = BLACK;
//初始化第一行的棋子,
if (i == 0)
{
if (k <= 4)
{
chessname = blackChess[k];
}
else
{
chessname = blackChess[8-k];
}
}
//设置炮
if (i == 2 && (k == 1 || k == 7))
{
chessname = blackChess[砲];
}
//设置小兵
if (i == 3 && k % 2 == 0)
{
chessname = blackChess[卒];
}
}
//紅棋
else
{
mcolor = RED;
//初始化第一行的棋子,
if (i == 9)
{
if (k <= 4)
{
chessname = redChess[k];
}
else
{
chessname = redChess[8 - k];
}
}
//设置炮
if (i == 7 && (k == 1 || k == 7))
{
chessname = redChess[炮];
}
//设置小兵
if (i == 6 && k % 2 == 0)
{
chessname = redChess[兵];
}
}
map[i][k].id = chessname;
map[i][k].river = false;
map[i][k].type = mcolor;
map[i][k].x = k*CHESS_GRID_SIZE + INTERVAL;
map[i][k].y = i*CHESS_GRID_SIZE + INTERVAL;
}
}
}
//游戏的绘制函数
void GameDraw()
{
//设置背景颜色 red black
setbkcolor(RGB(252, 215, 162));
cleardevice();
//绘制棋盘
setlinecolor(BLACK);
setlinestyle(PS_SOLID, 2);
for (int i = 0; i < 10; i++)
{
//画横线
line(INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, i*CHESS_GRID_SIZE + INTERVAL);
//画竖线
if (i < 9)
{
line(i*CHESS_GRID_SIZE + INTERVAL, INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);
}
}
rectangle(INTERVAL - 5, INTERVAL - 5, 8 * CHESS_GRID_SIZE + INTERVAL+5, 5+9 * CHESS_GRID_SIZE + INTERVAL);
//楚河汉界显示
setfillcolor(RGB(252, 215, 162));
fillrectangle(INTERVAL, 4 * CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL);
//显示文字
char river[20] = \"楚河 汉界\";
settextstyle(50, 0, \"楷体\");
settextcolor(BLACK);
setbkmode(TRANSPARENT);
outtextxy(INTERVAL+100, 4 * CHESS_GRID_SIZE + INTERVAL+10, river);
//画九宫格
//画上面
line(3 * CHESS_GRID_SIZE + INTERVAL, INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL);
line(3 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, INTERVAL);
//画下面
line(3 * CHESS_GRID_SIZE + INTERVAL, 7 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);
line(3 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE+INTERVAL,5*CHESS_GRID_SIZE+INTERVAL,7*CHESS_GRID_SIZE+INTERVAL);
//画棋子
settextstyle(30, 0, \"楷体\");
for (int i = 0; i < ROW; i++)
{
for (int k = 0; k < COL; k++)
{
if (map[i][k].id != SPACE)
{
setlinecolor(map[i][k].type);
fillcircle(map[i][k].x, map[i][k].y, 30);
fillcircle(map[i][k].x, map[i][k].y, 25);
settextcolor(map[i][k].type);
outtextxy(map[i][k].x-10, map[i][k].y-10, chessName[map[i][k].id]);
}
}
}
}
void MouseControl()
{
if (MouseHit())
{
MOUSEMSG msg = GetMouseMsg();
if (msg.uMsg == WM_LBUTTONDOWN)
{
//获取鼠标点击的数组的下标
int row = (msg.y-INTERVAL)/CHESS_GRID_SIZE;
int col = (msg.x-INTERVAL)/CHESS_GRID_SIZE;
if (state == BEGIN)
{
state = END;
begin.x = row;
begin.y = col;
}
else if (state == END)
{
state = BEGIN;
begin.x = row;
begin.y = col;
}
printf(\"%d,%d %d\\n\", row, col, state);
}
}
}
void chessMove()
{
if (begin.x != -1 && end.x != -1 && !(begin.x == end.x &&begin.y == end.y))
{
map[end.x][end.y].id = map[begin.x][begin.y].id;
map[end.x][end.y].type = map[begin.x][begin.y].type;
map[end.x][end.y].river = map[begin.x][begin.y].river;
map[begin.x][begin.y].id = SPACE;
}
}
int main555()
{
//创建一个图形窗口
initgraph(800,800,SHOWCONSOLE);
GameInit();
printf(\"欢迎来到顽石老师课堂,中国象棋\");
BeginBatchDraw();
while (1)
{
GameDraw();
FlushBatchDraw();
MouseControl();
chessMove();
}
return 0;
}
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