发布时间:2024-03-30 09:01
(同时也会有歌曲播放的哦!背景等都可以根据自己个人意愿来更改~)
这是第一种选择的部分效果展示:
这是第二种选择的部分效果展示:
烟花.html
DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\">
<html xmlns=\"http://www.w3.org/1999/xhtml\" xml:lang=\"en\">
<head>
<meta http-equiv=\"Content-Type\" content=\"text/html;charset=UTF-8\">
<style>
body{margin:0;padding:0;overflow: hidden;} .city{width:100%;position:fixed;bottom:
0px;z-index: 100;} .city img{width: 100%;}
audio{
opacity: 0;
}
style>
<title>
放烟花
title>
<link href=\"modal.css\" rel=\"stylesheet\"/>
head>
<body onselectstart=\"return false\">
<div class=\"share_img\"><img src=\"a8b.png\" alt=\"\">div>
<div class=\"page_one\">
<div class=\"content\">
<div class=\"text_wrapper\">
<img src=\"a8.png\" alt=\"\">
<div class=\"text\">
小姐姐,我好喜欢你,你愿意做我女朋友吗?
div>
div>
div>
<div class=\"btn-groups\">
<div class=\"heart-btn\">
<div id=\"yes\" class=\"btn btn-a\"><span>愿意span>div>
div>
<div id=\"no\" class=\"btn btn-b\"><span>不愿意span>div>
div>
div>
<canvas id=\'cas\' style=\"background-color:rgba(0,5,24,1)\">
浏览器不支持canvas
canvas>
<div class=\"city\">
<img src=\"city.png\" alt=\"\" />
div>
<img src=\"moon.png\" alt=\"\" id=\"moon\" style=\"visibility: hidden;\" />
<div style=\"display:none\">
<div class=\"shape\">
520
div>
<div class=\"shape\">
I LOVE YOU
div>
<div class=\"shape\">
茫茫人海
div>
<div class=\"shape\">
相遇是缘
div>
div>
<audio autoplay loop id=\"music\">
<source src=\"music.mp3\" />
audio>
<iframe id=\"iframMusic\" allow=\"autoplay\" style=\"display:none\" src=\"blank.mp3\">iframe>
<script src=\"jquery.min.js\">script>
<script src=\"fire.js\">script>
<script src=\"talk.js\">script>
body>
html>
fire.js
var canvas = document.getElementById(\"cas\");
var ocas = document.createElement(\"canvas\");
var octx = ocas.getContext(\"2d\");
var ctx = canvas.getContext(\"2d\");
ocas.width = canvas.width = window.innerWidth;
ocas.height = canvas.height = window.innerHeight;
var bigbooms = [];
document.getElementById(\"iframMusic\").onload = function(){
var music = document.getElementById(\"music\");
music.src = \'music.mp3\';
music.oncanplay = function(){
music.play();
};
};
function initAnimate() {
drawBg();
lastTime = new Date();
animate()
}
var lastTime;
function animate() {
ctx.save();
ctx.fillStyle = \"rgba(0,5,24,0.1)\";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.restore();
var newTime = new Date();
if (newTime - lastTime > 500 + (window.innerHeight - 767) / 2) {
var random = Math.random() * 100 > 33 ? true: false;
var x = getRandom(canvas.width / 5, canvas.width * 4 / 5);
var y = getRandom(50, 200);
if (random) {
var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, \"#FFF\", {
x: x,
y: y
});
bigbooms.push(bigboom)
} else {
var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, \"#FFF\", {
x: canvas.width / 2,
y: 200
},
document.querySelectorAll(\".shape\")[parseInt(getRandom(0, document.querySelectorAll(\".shape\").length))]);
bigbooms.push(bigboom)
}
lastTime = newTime;
console.log(bigbooms)
}
stars.foreach(function() {
this.paint()
});
drawMoon();
bigbooms.foreach(function(index) {
var that = this;
if (!this.dead) {
this._move();
this._drawLight()
} else {
this.booms.foreach(function(index) {
if (!this.dead) {
this.moveTo(index)
} else {
if (index === that.booms.length - 1) {
bigbooms[bigbooms.indexOf(that)] = null
}
}
})
}
});
raf(animate)
}
function drawMoon() {
var moon = document.getElementById(\"moon\");
var centerX = canvas.width - 200,
centerY = 100,
width = 80;
if (moon.complete) {
ctx.drawImage(moon, centerX, centerY, width, width)
} else {
moon.onload = function() {
ctx.drawImage(moon, centerX, centerY, width, width)
}
}
var index = 0;
for (var i = 0; i < 10; i++) {
ctx.save();
ctx.beginPath();
ctx.arc(centerX + width / 2, centerY + width / 2, width / 2 + index, 0, 2 * Math.PI);
ctx.fillStyle = \"rgba(240,219,120,0.005)\";
index += 2;
ctx.fill();
ctx.restore()
}
}
Array.prototype.foreach = function(callback) {
for (var i = 0; i < this.length; i++) {
if (this[i] !== null) {
callback.apply(this[i], [i])
}
}
};
var raf = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60)
};
canvas.onclick = function() {
var x = event.clientX;
var y = event.clientY;
var bigboom = new Boom(getRandom(canvas.width / 3, canvas.width * 2 / 3), 2, \"#FFF\", {
x: x,
y: y
});
bigbooms.push(bigboom)
};
var Boom = function(x, r, c, boomArea, shape) {
this.booms = [];
this.x = x;
this.y = (canvas.height + r);
this.r = r;
this.c = c;
this.shape = shape || false;
this.boomArea = boomArea;
this.theta = 0;
this.dead = false;
this.ba = parseInt(getRandom(80, 200))
};
Boom.prototype = {
_paint: function() {
ctx.save();
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
ctx.fillStyle = this.c;
ctx.fill();
ctx.restore()
},
_move: function() {
var dx = this.boomArea.x - this.x,
dy = this.boomArea.y - this.y;
this.x = this.x + dx * 0.01;
this.y = this.y + dy * 0.01;
if (Math.abs(dx) <= this.ba && Math.abs(dy) <= this.ba) {
if (this.shape) {
this._shapBoom()
} else {
this._boom()
}
this.dead = true
} else {
this._paint()
}
},
_drawLight: function() {
ctx.save();
ctx.fillStyle = \"rgba(255,228,150,0.3)\";
ctx.beginPath();
ctx.arc(this.x, this.y, this.r + 3 * Math.random() + 1, 0, 2 * Math.PI);
ctx.fill();
ctx.restore()
},
_boom: function() {
var fragNum = getRandom(30, 200);
var style = getRandom(0, 10) >= 5 ? 1 : 2;
var color;
if (style === 1) {
color = {
a: parseInt(getRandom(128, 255)),
b: parseInt(getRandom(128, 255)),
c: parseInt(getRandom(128, 255))
}
}
var fanwei = parseInt(getRandom(300, 400));
for (var i = 0; i < fragNum; i++) {
if (style === 2) {
color = {
a: parseInt(getRandom(128, 255)),
b: parseInt(getRandom(128, 255)),
c: parseInt(getRandom(128, 255))
}
}
var a = getRandom( - Math.PI, Math.PI);
var x = getRandom(0, fanwei) * Math.cos(a) + this.x;
var y = getRandom(0, fanwei) * Math.sin(a) + this.y;
var radius = getRandom(0, 2);
var frag = new Frag(this.x, this.y, radius, color, x, y);
this.booms.push(frag)
}
},
_shapBoom: function() {
var that = this;
putValue(ocas, octx, this.shape, 5,
function(dots) {
var dx = canvas.width / 2 - that.x;
var dy = canvas.height / 2 - that.y;
for (var i = 0; i < dots.length; i++) {
color = {
a: dots[i].a,
b: dots[i].b,
c: dots[i].c
};
var x = dots[i].x;
var y = dots[i].y;
var radius = 1;
var frag = new Frag(that.x, that.y, radius, color, x - dx, y - dy);
that.booms.push(frag)
}
})
}
};
function putValue(canvas, context, ele, dr, callback) {
context.clearRect(0, 0, canvas.width, canvas.height);
var img = new Image();
if (ele.innerHTML.indexOf(\"img\") >= 0) {
img.src = ele.getElementsByTagName(\"img\")[0].src;
imgload(img,
function() {
context.drawImage(img, canvas.width / 2 - img.width / 2, canvas.height / 2 - img.width / 2);
dots = getimgData(canvas, context, dr);
callback(dots)
})
} else {
var text = ele.innerHTML;
context.save();
var fontSize = 200;
context.font = fontSize + \"px 宋体 bold\";
context.textAlign = \"center\";
context.textBaseline = \"middle\";
context.fillStyle = \"rgba(\" + parseInt(getRandom(128, 255)) + \",\" + parseInt(getRandom(128, 255)) + \",\" + parseInt(getRandom(128, 255)) + \" , 1)\";
context.fillText(text, canvas.width / 2, canvas.height / 2);
context.restore();
dots = getimgData(canvas, context, dr);
callback(dots)
}
}
function imgload(img, callback) {
if (img.complete) {
callback.call(img)
} else {
img.onload = function() {
callback.call(this)
}
}
}
function getimgData(canvas, context, dr) {
var imgData = context.getImageData(0, 0, canvas.width, canvas.height);
context.clearRect(0, 0, canvas.width, canvas.height);
var dots = [];
for (var x = 0; x < imgData.width; x += dr) {
for (var y = 0; y < imgData.height; y += dr) {
var i = (y * imgData.width + x) * 4;
if (imgData.data[i + 3] > 128) {
var dot = {
x: x,
y: y,
a: imgData.data[i],
b: imgData.data[i + 1],
c: imgData.data[i + 2]
};
dots.push(dot)
}
}
}
return dots
}
function getRandom(a, b) {
return Math.random() * (b - a) + a
}
var maxRadius = 1,
stars = [];
function drawBg() {
for (var i = 0; i < 100; i++) {
var r = Math.random() * maxRadius;
var x = Math.random() * canvas.width;
var y = Math.random() * 2 * canvas.height - canvas.height;
var star = new Star(x, y, r);
stars.push(star);
star.paint()
}
}
var Star = function(x, y, r) {
this.x = x;
this.y = y;
this.r = r
};
Star.prototype = {
paint: function() {
ctx.save();
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI);
ctx.fillStyle = \"rgba(255,255,255,\" + this.r + \")\";
ctx.fill();
ctx.restore()
}
};
var focallength = 250;
var Frag = function(centerX, centerY, radius, color, tx, ty) {
this.tx = tx;
this.ty = ty;
this.x = centerX;
this.y = centerY;
this.dead = false;
this.centerX = centerX;
this.centerY = centerY;
this.radius = radius;
this.color = color
};
Frag.prototype = {
paint: function() {
ctx.save();
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
ctx.fillStyle = \"rgba(\" + this.color.a + \",\" + this.color.b + \",\" + this.color.c + \",1)\";
ctx.fill();
ctx.restore()
},
moveTo: function(index) {
this.ty = this.ty + 0.3;
var dx = this.tx - this.x,
dy = this.ty - this.y;
this.x = Math.abs(dx) < 0.1 ? this.tx: (this.x + dx * 0.1);
this.y = Math.abs(dy) < 0.1 ? this.ty: (this.y + dy * 0.1);
if (dx === 0 && Math.abs(dy) <= 80) {
this.dead = true
}
this.paint()
}
};
所有文件素材和全部代码都已经上传到“资源”中,需要的朋友可以下载~~